Anton Dvorianinov, Senior UX/UI Designer

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Portfolio 2026 · Burgas, BG / EET

The interface is the business model.

Senior Product Designer · Design Engineer · Remote, EET

Ten years designing SaaS platforms, dashboards, ERP and mobile apps. I work on the screens where the money is actually made: the ones that decide how fast a customer starts paying, what a mistake costs, and how many support tickets never get written.

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Experience · CV

Ten years of design.
From print to complex platforms.

From print and branding to complex interfaces, dashboards, tables and ERP systems, and the design system that keeps them consistent.

  1. Apr 2020 onwardsMRLAB

    UX / UI Designer

    • Complex interfaces, dashboards, tables and ERP systems.
    • Built and maintained the design system (typography, colour, components) consistently across platforms.
    • Worked closely with developers on handoff: detailed specs and support through implementation.
    • Defined scope with product managers and stakeholders, prioritising against user and business needs.
    • Wireframes, prototypes and high-fidelity mockups, iterated on user feedback and usability testing.
  2. 2017 to 2020Freelance

    Graphic & Web Design

    • Worked directly with clients on goals, objectives and target audience.
    • Concepts for digital and print: websites, branding, marketing collateral, social graphics.
    • Visual assets for web: banners, logos, icons, infographics.
    • Brand identities end to end: logo, palette, typography, visual style guides.
  3. 2016 to 2017Respect design

    User Interface Designer

    • Interfaces for web and mobile applications, balancing aesthetics and usability.
    • Wrote and maintained the visual guidelines: typography, palettes, design elements across platforms.

Selected work

Explore my work, process and more.

Case studies and side explorations across SaaS platforms, dashboards and design systems. There is more inside than UI.

01 / 06

What I do · 03

Three things, done properly.

Not a menu of services. These are the parts of product design I have actually shipped, repeatedly, on a platform that people use for their job every day.

01

Product design

Dashboards, tables, ERP screens. Dense data that has to stay readable at 3am on a support call, and the states, empty cases and failures that decide whether an operator trusts the screen.

  • Dashboards
  • Data tables
  • Flows
  • Prototypes
02

Design systems

Typography, colour, spacing and components pulled into one library, documented, and kept honest across releases so a screen built three years apart still matches.

  • Tokens
  • UI kits
  • Docs
  • Handoff
03

UX research

Interviews, usability testing and heuristic review, enough to know which of the five arguments in the room is the one the user actually cares about.

  • Interviews
  • Usability
  • IA
  • Heuristics

How I work · 04 steps

Boring on purpose.

The same four steps whether it is a single screen or a five-year platform. Most of the value is in the first and the last one.

01 / 04

Understand

Who uses this, what breaks their day, and what the business needs out of it. Interviews, existing tickets, watching people work.

02 / 04

Frame

Information architecture and flows before pixels. Cheap to change here, expensive later. Agreement on scope in writing.

03 / 04

Design

Wireframes to high fidelity, built from the system rather than around it. Every state drawn: loading, empty, partial, failed.

04 / 04

Ship & watch

Detailed handoff, support through implementation, then look at what people actually do with it and fix what I got wrong.

Track record

Ten years, counted.

Years in the craft, facilities running the work, releases that went out.

10Years in design
30+Facilities served
40+Releases designed

Looking for a senior product designer for strong decisions?

Remote from Europe. Systems design, large platforms, and work shaped by real user feedback.