Anton Dvorianinov, Product Designer

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Portfolio 2026 · Burgas, BG / EET

The interface is the business model.

Product Designer · AI Design Engineer · Remote, EET

Six years in product design: SaaS platforms, dashboards, ERP, mobile apps and websites. I work on the screens where the money is actually made: the ones that decide how fast a customer starts paying, what a mistake costs, and how many support tickets never get written.

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AI design engineering

The handoff is to myself.

The last stretch of that work went on closing the gap between the file and the thing people actually use. I write the spec, run the agents, read every diff, and own what lands in production. Design Engineer course, UX Hero, 2026.

  1. 01

    Design

    Figma stays where the thinking happens: components, variables, prototypes, and a Dev Mode file an engineer can read without me in the room.

    • Figma
    • Dev Mode
    • Variables
    • Prototypes
  2. 02

    Tokens

    Variables export to tokens.json in the W3C format, Style Dictionary turns them into CSS, and Storybook documents the components where they actually run.

    • W3C DTCG
    • Style Dictionary
    • Storybook
  3. 03

    Ship

    Claude Code takes the spec into HTML, CSS, Tailwind, React and TypeScript. A branch per change, a pull request to read it in, a deploy on merge.

    • Claude Code
    • Git and GitHub
    • Vercel
    • Cloudflare

Experience · CV

Six years in product design.
The whole toolkit.

Research, product analytics, information architecture, prototyping, design systems, and the production code the design ships in. The tools for finding a problem matter as much as the ones for solving it.

  1. May 2026 to nowFreelance

    Product Designer

    • Open to full-time or a B2B contract, remote from the EU. Available now.
    • Websites and brand systems for private clients: research, information architecture, UX/UI, content design.
    • Design tokens and style guides, accessibility to WCAG AA.
  2. Apr 2020 to May 2026MRLAB

    Product Designer

    • Owned the UX and UI of the whole product, from the first idea to release. Eight modules, 40+ releases.
    • Designed data-heavy interfaces: dashboards, dense status tables, the workflow builder, the facility map, bulk actions, roles and permissions, billing.
    • Built the design system from scratch on W3C DTCG tokens and maintained it: tokens, component library, variant rules for web and mobile.
    • Handed off complete user flows with every state, 20 to 30 screens per task, linked to Jira; two engineering teams of 7 to 12 people.
    • Found problems through support tickets, watching operators at work, product analytics in Amplitude and hallway testing.
  3. 2017 to 2020Freelance

    Graphic and Web Designer

    • Worked directly with clients on goals, audience and scope.
    • Websites, brand identities and marketing material end to end: logo, palette, typography, style guides.
  4. 2016 to 2017Respect design

    UI Designer

    • Interfaces for web and mobile applications, balancing aesthetics and usability.
    • Wrote and maintained the visual guidelines: typography, palettes, design elements across platforms.

Selected work

Explore my work, process and more.

Case studies and side explorations across SaaS platforms, dashboards and design systems. There is more inside than UI.

01 / 06

What I do · 03

Three things, done properly.

Not a menu of services. These are the parts of product design I have actually shipped, repeatedly: on a B2B platform people use for their job every day, and on client products and websites.

01

Product design

Dashboards, tables, ERP screens. Dense data that has to stay readable at 3am on a support call, and the states, empty cases and failures that decide whether an operator trusts the screen.

  • Dashboards
  • Data tables
  • Flows
  • Prototypes
02

Design systems

Typography, colour, spacing and components pulled into one library, documented, and kept honest across releases so a screen built three years apart still matches.

  • Tokens
  • UI kits
  • Docs
  • Handoff
03

UX research

Interviews, usability testing and heuristic review, enough to know which of the five arguments in the room is the one the user actually cares about.

  • Interviews
  • Usability
  • IA
  • Heuristics

How I work · 04 steps

Boring on purpose.

The same four steps whether it is a single screen or a five-year platform. Most of the value is in the first and the last one.

01 / 04

Understand

Who uses this, what breaks their day, and what the business needs out of it. Interviews, existing tickets, watching people work.

02 / 04

Frame

Information architecture and flows before pixels. Cheap to change here, expensive later. Agreement on scope in writing.

03 / 04

Design

Wireframes to high fidelity, built from the system rather than around it. Every state drawn: loading, empty, partial, failed.

04 / 04

Ship & watch

Detailed handoff, support through implementation, then look at what people actually do with it and fix what I got wrong.

Track record

The work, counted.

Years in the craft, releases that went out, the industries the work went into.

6Years in product design
40+Releases shipped
5Industries served

Looking for a product designer for strong decisions?

Remote from Europe. Systems design, large platforms, and work shaped by real user feedback.